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Too much waiting time for some low res on return. Sorry to say, but I won't do either a 1 day or 2 day production whereas 3 (or even 2) 8-hour productions within a day provides much more effectiveness and stock, and 15 mins provide even more.
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How is it losing 'all-coin'? It's been tested and confirmed that the production lines are paused with whatever time they got remaining. Whichever the method you desire, you can effectively secure your valuables now.Ī special note on diamond purchased roads: if you're one of those, instead of removing them, just move them away from the town hall to an area that you got space for. Again, your production will be paused (not reset) in this state. This will make the attacker think twice about losing their units, if they are barely making it through, and coming to a paused station which probably will wear out its plunder time until they go and try it again, 24-hours later. Just as the title implies, you can have your defenses set as well as holding off production for your items. I got two worlds on hold with this method while I am concentrating on Arvahall. This method is effective to putting short-term buildings (15 min ones) on hold as well as those goods productions (8-hour on average) on hold as well so you can resume at the time you want it to resume (I don't go for the 24-48 hour ones unless it is requested in a quest) and pick it up. Do keep in mind, that they will have a 24-hour window to plunder your stuff if you're not careful to pick them up.
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In this state, and it is proven already, all your building's productions are 'paused' and you can laugh at the attacker when they try to find something to plunder and they couldn't. You simply remove the roads from around your town hall to the point your buildings will have a link icon above them requesting that a road needs to be created. If the first method fails because your attacker is able to break through your defenses, then this method requires careful planning with routing and resources used. The attacker, though, loses units for the fight. You don't lose units on the fight for defense.
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It's best to get a balance of close (fast/light melee/heavy melee) and far (long/short) ranged units that will optimally win you on your defense and keep the attacker at bay (24 hours) by them losing or retreating from the fight. Read on which method will suit your needs/time:Ĭreate your troops and station all on the defense team. After so much testing of theories and actually putting them into practice, I have decided to put together a little guide for those who are playing the game for the first time.
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